To use craftguide you need this book in your inventory. Select “craftguide” and click “Enable all”. Click on “Configure” and you should see craftguide in the window on the right. Just a couple more steps before you can use craftguide in your game. This directory must be renamed to “craftguide” (without the quotation marks). It will possibly be called “craftguide-master”. ![]() Now, if you open the mods directory you will see a craftguide directory. Then extract the downloaded file in this directory. If there is no mods directory you need to create it. Open the minetest directory in your file browser and look for the “mods” directory. The file you download will be a compressed file which you need to extract to the minetest/mods directory. Click on “Download” just above the craftguide image. You can download craftguide from the Minetest forum. You can always work through the Minetest Wiki to learn how to craft. The guide shows you how to place ingredients on your crafting table to craft tools and other items. The basic Minetest game that you get when you install Minetest does not have a crafting guide.Ī crafting guide is a set of recipes. Keep an eye on your air bubbles and surface using the space bar before you run out of air. Use the shift key to go down if you want to pick up something under the water. Hold down the space bar when you’re swimming and it will keep you on the surface. And the shift key is used to descend ladders. Want to look over the edge of a cliff without falling? Hold down the left shift key as you move forward. Also useful for finding your way around as it displays the coordinates of your current position. ![]() Not much use when playing a local game, but it’s good to have the chat window showing when playing on a server. Some useful keys to know.īefore we get on to crafting recipes, here is a list of keys that can be useful: To return to this position at any time, enter the command:Īnd you will be teleported home. This command sets your current position as home. To set your home position, go to your home base and enter the following command: Do this by entering the following command – remember to start with a forward slash so Minetest knows it’s a command: You first need to give yourself the “home” privilege. Now I’ll show you how to get Minetest to take you home if you get lost. In Part 1 you learnt how to change the time so you can skip the night. Even with the use of the Minimap you can still get hopelessly lost. As you go exploring and mining, your inventory will fill up and you need a place to store your excess items.īy building a shed and crafting a chest or two, you have a place to store these items.īut when you go exploring it’s not always easy to find your way home. One of the first things you need to do when playing Minetest is build a home base. If you missed Part 1 you can read it at Minetest for the Absolute Beginner Finding your way home. This is Part 2 in the Learning Minetest series. Sorry, I don't understand.Minetest is a game similar to Minecraft except that it’s free and open source. ![]() Perhaps have a way to ask the minimap to display objects with custom object properties in such-and-such a fashion.Īllow "clipping" a minimap to a portion of the map I guess you could move the responsibility of managing such a list to a mod, but that gets convoluted quickly. Also this is getting dangerously close to a graphics library (which I'm not saying is bad, just hard work)ĭeprecate the object property show_on_minimapĪ reasonably computationally efficient way to gather objects for displaying on the minimap has to still exist. Just from the user perspective at least, maybe it can become readable like the sneak key etc and we get a free extra key out of it (or does that just alienate mobile users further again like the AUX button?)Īdd markers on minimap with API and custom styling (color, size, texture, etc), maybe even inside the hud definition?Įxtended features of the HUD+formspec element once the core work of moving the minimap out of the engine is done. Also non-negotiable to me is the 'V' (default) keybinding to operate the minimap has to stay. If the minimap just disappears, you're going to get a lot of angry comments. and also available on ContentDB, and it has to be compatible with any game. The best way to transition is probably to make a mod that has a minimap in the old style, and provide it both inside Minetest Game etc. Remove/Deprecate the builtin minimap players can toggle Therefore you could also include it in formspecs.Īllow customizing the minimap appearance (size, mode, overlayed tint, etc WITHOUT allowing player to change it)Īnd also while allowing the player to change it in a formspec like the inventory if the game/mod author wants to allow it Manage minimap as a HUD element, allowing to add multiple onesĪgree that it should be a reusable component, one with help from the engine side like the 3d model element for formspecs.
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